Check out my site over at http://seanpennock.com
Here's the breakdown of my demo reel.
Intro & Outro - Modeled in 3ds Max, with detailing in Zbrush. Rendered using Vray in 3ds max. This project uses dynamics and standard animation, and compositing done in after effects.
Sun Dragon - Modeled and rendered exclusively in Zbrush, render passes were then taken into Photoshop and After Effects for compositing and matte painting. I've spent a good number of revisions on this project to get it to the point where I like it.

Valued Customer - Machinery and background created in 3ds Max, Character painted in photoshop. This is one of my hybrid projects, where I attempt to bridge 3d and 2d techniques.

Game Level Detailing - Created in Valve Hammer Editor for the games Portal and Team Fortress 2 using the editor’s textures and assets.

Skeleton - Modeled in 3ds Max, textured and rendered in Zbrush.Icandy Store Concept - Modeled and rendered in 3ds Max, published in ARN magazine in Aug. 2010, this concept has since been built in Maccarran Intl. Airport. A photo of the finished store follows.
Tags and Zappos Store Concepts - Modeled and rendered in 3ds max.

Shakespear’s Globe Theatre - Modeled textured in 3ds max, and rendered using Vray. Photoshop was used extensively to produce textures that would reduce the need for extensive geometry.

GI Gramps Action Figure - Modeled for a team production following a classmate’s character design, this model was made in Zbrush and Maya, and rigged in Maya.

Scorplobite - A creature concept created in Zbrush and composited within Photoshop.

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