Thursday, June 2, 2011

Demo Reel Shot List



It's that time! My demo reel is uploaded, my site is updated and I'm ready for my review.

Check out my site over at http://seanpennock.com

Here's the breakdown of my demo reel.

Intro & Outro - Modeled in 3ds Max, with detailing in Zbrush. Rendered using Vray in 3ds max. This project uses dynamics and standard animation, and compositing done in after effects.


Sun Dragon - Modeled and rendered exclusively in Zbrush, render passes were then taken into Photoshop and After Effects for compositing and matte painting. I've spent a good number of revisions on this project to get it to the point where I like it.

Valued Customer - Machinery and background created in 3ds Max, Character painted in photoshop. This is one of my hybrid projects, where I attempt to bridge 3d and 2d techniques.


Game Level Detailing - Created in Valve Hammer Editor for the games Portal and Team Fortress 2 using the editor’s textures and assets.
Skeleton - Modeled in 3ds Max, textured and rendered in Zbrush.

Icandy Store Concept - Modeled and rendered in 3ds Max, published in ARN magazine in Aug. 2010, this concept has since been built in Maccarran Intl. Airport. A photo of the finished store follows.
Tags and Zappos Store Concepts - Modeled and rendered in 3ds max.
Shakespear’s Globe Theatre - Modeled textured in 3ds max, and rendered using Vray. Photoshop was used extensively to produce textures that would reduce the need for extensive geometry.

GI Gramps Action Figure - Modeled for a team production following a classmate’s character design, this model was made in Zbrush and Maya, and rigged in Maya.

Scorplobite - A creature concept created in Zbrush and composited within Photoshop.